Medieval Dynasty Patch Notes: New Events, New Furniture, And More

Render Cube, the developer of Medieval Dynasty, has just released a new update that includes an important new feature: Events. Events add a new level of gameplay where players have to go through different scenarios, such as: B. Crops destroyed by heavy rain and test the player’s ability to deal with these situations.

The developer has also added new decorations like torches and lanterns to add a bit of warmth on cold nights. Players can also add new furniture to the lanterns to decorate their surroundings.

Medieval Dynasty Patch Notes

The patch notes can be found below:

Added

  • New game function – events.
  • Customizable gameplay settings.
  • New furniture – two stools, a bench and a table.
  • New village lighting facilities – Standing Torch and Lantern.
  • New types of items to increase the character’s inventory capacity – backpacks and pouches.
  • New village administration notifications on HUD.
  • The residents provide fur in the hunting lodge.
  • New noises when filling the bucket with water.
  • New noises when pouring water from the bucket.
  • Removing NPCs from the house using the building details menu or the NPC details menu.
  • Hungarian language.
  • Various decorative objects made of wicker and wood for handicrafts.
  • The player’s NPCs can patrol the village at night.
  • House for Sambor.
  • New sound digging sounds for the shovel.
  • New milking tones.
  • Blur and darkening in the Save and Load menus.
  • Sort in production orders.
  • Hold UI input to scroll faster / increase values ​​in slider menus.
  • New scythe sounds.
  • New grain milling sounds for Quern.
  • Technology scheme descriptions now include item statistics and / or resources required to manufacture them.
  • The right gamepad thumb stick will now move the map on the Map tab.

Firmly

  • Open the change menu for a building when an object is available for selection.
  • Some building modules have the wrong model if they are ghosts.
  • Some of the furniture is impossible to destroy.
  • Recurve bow disappears when moving.
  • The animation when an arrow has just been shot from a bow does not play.
  • After shooting, the animation must finish before the player can reload the bow or crossbow.
  • Position of the crossbow in the player’s hands.
  • The child is sometimes in the mother’s hands when it shouldn’t be.
  • Calves don’t grow up.
  • The mood of the residents sometimes deteriorates, although all of their needs are met.
  • One of the barn modules cannot be repaired.
  • Rabbit trap gives leather instead of fur.
  • Unfinished building modules are in full condition.
  • Furniture sometimes disappears from the building after loading the game.
  • Illegible checkboxes in settings.
  • Sometimes the game crashes when loading from a file.
  • Missing cooking schemes in Crafting Technology for Tavern I level.
  • Some of the furniture is duplicated when the game loads.
  • The large house lacks stone versions of the walls under the roof.
  • Sometimes fields in the interaction display the wrong name.
  • Shears are missing from Smithy’s production.
  • Missing recipe for oat rolls and fur hat.
  • In some situations, quest markers are still present after completing the quest.
  • No taxes can be paid during the season when Uniegost is not on the menu.
  • If the game is saved in the first five seconds, the starting quest will never start.
  • The death menu and the transition to the inheritance menu can be viewed at the same time.
  • No power outage if the player dies from constant damage.
  • Fast saving and loading is not blocked in the main menu.
  • Daub is used to upgrade stone walls instead of limestone.
  • I can’t pay taxes to the new castellan.
  • Problem that the first child in the player’s next generations was a girl.
  • Issue where the player could take the NPC to the NPC’s brother / sister’s house and get married.
  • The heir keeps coming back to his parents’ house.
  • Arrows, bolts, and spears impaled on animals affect leg position.
  • Problem where NPC is on the field and not working.
  • The sound of a clever attack can be heard from a great distance.
  • Sound effects in the sound settings do not affect the sound of building modules.
  • The work place becomes the house place after the house / work place has been assigned in the NPC detail menu.
  • However, the case where the technology required to unlock the building is sufficient will only be unlocked if it is greater than the required value.
  • Changing the QuickSlot of the currently held item will not destroy it, resulting in an unbreakable item.
  • Arrow and bolt craft recipes.
  • When the day or the season changes, the NPCs teleport to the attic or roof.
  • When you pull out a stolen item, its status changes to Not Stolen.
  • The counter controller sometimes does not display the correct number of coins a player will receive from a trade.
  • Assign villagers to a job that has not yet been built.
  • An NPC can push a player’s character while crafting at the workstation, which leaves them stuck.

Updated

  • The detection of whether a piece of furniture can be placed has been improved.
  • The fence placement has been improved.
  • The professions performed by the NPCs now affect their mood.
  • Projectile behavior depending on type – heavier projectiles fall faster.
  • Increased range of bows, spears and crossbows.
  • Improved behavior of every projectile in the air.
  • FoV Change While Aiming – The FoV change is now a percentage of the current player’s FoV instead of the static target value.
  • If the player holds down the left mouse button after shooting an arrow from the bow, the character will automatically prepare the next shot after reloading.
  • Adjusted HP of small animals.
  • Wild animals no longer attack the player’s character during dialogues.
  • Wild animals will now stop attacking the character if they start a dialogue during an attack. This is a temporary update.
  • Improved movement animations for cows, pigs, bears, goats and sheep.
  • Recurve Bow damage increased from 45 to 55
  • Polish translation.
  • Russian translation.
  • Ukrainian translation.
  • French translation.
  • Italian translation.
  • Turkish translation.
  • Czech translation.
  • German translation.
  • NPCs go to the barn after working in the field.
  • The player’s NPCs can sit on the player’s stools or benches.
  • Gizela has new hunter clothing.
  • The player can only recruit an NPC if the player has an empty house in the village.
  • The dynasty’s reputation limits per new resident have been lowered.

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